Hey folks, MrDeath here!
Welcome to our twelfth sitrep!
In this sitrep we will be talking about the recent v1.6 Reloaded update and the status on remaining content. We’ll also be shedding some light on the highly anticipated AI/COOP revamp, VRML season 8 kick off, and will be showing off some new HIGHLY requested tactical sights!
The Reloaded update has released! Where are the maps?
Onward ‘Reloaded’ update has finally arrived! The team has been hard at work putting together new content and refreshing the visuals of the game and the time has come to share it with you. In the interest of providing the best quality we can, we have delayed the release of maps to ensure that each one gets the proper amount of attention- Onward wouldn’t be what it is without you and you deserve the best we can give.
If you missed the changelogs of the Reloaded update, please head over to our steam page. Here you can find the changelogs of both the v1.6 reloaded update and the patches that came after the update.
Upcoming patch. Performance, stability and fixes.
Based on community feedback we re-prioritized and have been focused on stability and performance. And thus we have been hard at work on fixing numerous bugs, fixing high memory usage and mainly optimizing, optimizing and more optimizing. We truly hope you’ll appreciate the smoother experience in our upcoming patch!
As many of you have noticed, there are still a few maps missing from the map selection menu. These new maps are still coming! We're delaying their release a bit longer to focus on lighting tweaks, and the aforementioned optimizations as well as that will end up benefiting all the maps - even the new ones.
Are you ready for turbine?
New tactical optics.
For a while now, we’ve had countless users request more sights to be added to the game - new sights with new possibilities for the battlefields in Onward. We're excited to show you a few of the new sights that will add to the tactical gameplay!
New Replacement models for the holographic sights.
Brand new flip-up magnifier sights.
Brand new angled sights.
Longer picatinny rail adapter for the AK weapons is compatible with the new sights
Info about upcoming AI/CO-OP revamp.
Some of you might be wondering what exactly will be improved with this AI/CO-OP revamp. While we won’t talk about the gamemode related information in this sitrep just yet. We did want to shed some light on what you can expect on the new and improved AI!
Switching from a simple finite state machine system to a utility based AI system.
This switch was made because it will allow for broader variety of actions and responses to the player’s actions. This will make AI be able to choose between 20 different reactions depending on the situation. You better watch out!
Individual AI improvements.
The AI will have much more actions that they can perform and a more realistic eyesight. For example, they’ll have a lower chance of seeing you if you’re further away or if part of your body is hidden behind a wall.
The AI will now move in squads and even have a dedicated squad leader.
The AI will now try to hit you with more accuracy on semi-automatic if you’re further away. The closer they are the more likely they’ll use bursts. However this is dependent on classes support classes will only use bursts. They will now also throw grenades and smoke grenades depending on the situation.
AI will now take cover.
The AI will now engage or take cover from what they think the direction of fire is depending on how far away the player is or if the player's using a silenced weapon. Depending on the AI’s surroundings, they might crouch behind cover or if there’s no cover anywhere near himself, they’ll crouch or go prone and attempt to return fire if possible. They will no longer walk into the field of fire!
New alert system.
The AI will now react to the player's firing behavior with differences tuned to a player using semi-automatic, burst shots, or if the player attempts to suppress them.
Opposed to the current AI, they’ll now have memory of where the player has been seen last or where they might have heard the player shooting.
They'll also attempt to flee grenades, even trying to find good cover to protect themselves.
AI will have 2 new classes.
These two new classes are a Marksman class and the Support class. The marksman class will try to find a good location before engaging the player. The support class’s role will be mainly suppressing the player. These classes will work together with the already existing rifleman class and the heavy soldier.
New navigation system.
AI squads will work together and try to flank the player instead of boldly running straight towards the player. They'll be more strategic and will even take cover objects into account; favoring them over open paths.
We hope you found this information interesting! This will be all for now but we will likely share about the AI/CO-OP revamp some more in a future sitrep. Sit tight!
More news coming soon on Quest Port .
VRML season 8 kicks off.
Ready your troops!
Season 8 of the Onward VR Master League is officially underway again, and that means non-stop Onward action for the next couple of months! We are excited to welcome two new members to the VRML moderator team, Koz_Danny and MamaVirds. We are excited to have them on board, because that means Dakin and Sl33py can take a long awaited nap. We are excited to see the new maps being put out by the dev team, and how they affect the current meta. Also, we made some equipment changes for the upcoming season, in order to change up the gameplay and to try and better represent the focus of the dev team. Again, we at the VRML are very excited to get rolling, and we hope to see you all there. Don't forget to check out the website at vrmasterleague.com/onward for all the info you need on the Onward VR Master League. Also follow us on twitter for the most up to date postings and announcements @Onward_VRML and join the conversation by joining the discord, here. We hope to see you all on the battlefield! Good luck to all the teams, and thanks again to all of the VRML supporters. We couldn't and wouldn't do this without you!
Mamut : Mamut Apto gunstock hits retail!
Mamut VR's new Magnet stock Apto, redesigned from the ground up for injection molded plastic, making it highly configurable and light, has now finished and is available on their webshop for immediate dispatch with free shipping worldwide. Available as an universal set supporting Index- / Rift- / Rift S- / Quest- / Wand-controllers. www.mamutvr.com
ProTubeVR : New Controller Mounts and ForceTubeVR on Quest!
ForceTubeVR is now works on the Oculus Quest. We have a demo app available on SideQuest. Be sure to give it a try!
ProTubeVR has been working on designing and producing new mounts for Oculus Quest (now availible), RiftS and Valve Index (preorder). A mounting tutorial video is available to show you precisely how to assemble your Knuckles cups.
Pro-ActiveDeath has a true immersive experience to share with us, even while introducing his buddy to Onward!
Want to support us and get some Onward gear? check out our merch store!
Click HERE for the merch store.
This was the monthly sitrep for July!
If you have any tips or suggestions for improving this series, let me know! You can contact me on either : Reddit, Steam discussions or the Discord.
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