Monthly Sitrep - May 2019

Monthly Sitrep - May 2019


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Hey guys, MrDeath here!

Welcome to our eleventh sitrep!

In this sitrep we will be teasing new content from v1.6, now known as the ‘Reloaded’ update, showcasing some recent pictures and videos from the community and… something else?


Update v1.6 now known as ‘Reloaded’

Releasing this month.





We are in the final development stages of the Reloaded Update, and are pleased to announce that the Reloaded update will release this month!

New Additions

Virtual gunstock Mode

We have recently been working on getting a new feature into Onward that’ll allow users with Inside-Out-Tracked VR setups to accurately aim and enjoy the game, called “Virtual Gunstock Mode”. There can be tracking deadzones with Inside-Out-Tracked VR headsets, and without this option players can sometimes lose track of their dominant hand when aiming. We’ve been working hard to get a new type of Virtual Gunstock feature into Onward to solve this problem. We’ll reveal more information as we get closer to release.

Improved WMR support

For WMR devices we’ve made controller keybinds more intuitive.

Index controller support

The Index controllers will also be officially supported in Onward upon release. Picking up objects and interacting with weapons and equipment will still be the same as before, but you will now be able to move every finger individually when your hands aren’t holding things.

SteamVR input rebinding support

For people who might want to customize their input, you will soon be able to rebind all of Onward's input commands in SteamVR in v1.6. This also allows us to support many new devices and control schemes, such as with Windows Mixed Reality.


Progress Images and Videos

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The v1.6 update will contain these major features :

  • New animation system, improved running animation and a new crawling animation

  • More realistic eyes on the player models

  • New map : Turbine

  • Better lighting / realtime shadows

  • Performance improvements

  • A complete new revisit to the visuals of the existing maps

  • New models for the AK12, and M16A4

  • New model for the watch, plus the option to have it on your underside of your wrist

  • New red dot sights, Aimpoint and PKA-S

  • A new killhouse course in the Shootingrange

  • Better support for WMR controllers

  • A virtual gunstock option

  • Index controller support

 

Soon after the release of the Reloaded update we’ll focus on the other features that were initially planned for v1.6

  • Blood decals

  • Newly reworked and improved scopes

  • More players slots in Operations lobbies and Improved AI and more additions to COOP

  • workshop support

  • Ammo box for support classes


 
 
 
 
 
 
 

What’s on the horizon for Onward?

We have a MAJOR announcement in early June you don’t want to miss!

Stay tuned for the latest Onward news!


 
 
 
 
 
 
 

Community spotlight.

Unofficial Onward Film Crew discord group

Interested in some wholesome community-building non-league related fun between seasons? Join the 'film crew' discord! The film crew will be making machinimas/skits for players new and old to enjoy, everything from red vs blue to monty python to top 5 plays (and anything else we can think of!)

The crew are looking for enthusiastic actors & cameramen who are happy to turn up on time, follow instructions and help make awesome & entertaining video content, finished videos will be featured in the monthly sit-reps & VRespawn for the whole Onward community to enjoy!
Join now!

Below is a video guide for those taking part in the first film crew video; drone racing!

 
 
 

Player ‘Deus ex Nihilo’ shows off his gear while playing Onward in style

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And also check out player ‘Deus ex Nihilo’ mocking our pre v1.6 animations :o

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Player TheLenzSeesAll shares an iconic moment

 

Merch Store.

Want to support us and get some Onward gear? check out our merch store!

Click HERE for the merch store.


This was the monthly sitrep for May!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Monthly Sitrep - April 2019

Monthly Sitrep - April 2019


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Hey guys, MrDeath here!

Welcome to our tenth sitrep!

In this sitrep we’ll show you a glimpse of what’s coming in our v1.6 Pretty Update. We’ll be teasing some of our updated maps and equipment and will showcase some recent videos from the community.


The upcoming update v1.6 AKA “the pretty update”

We’ve been going full steam ahead with the v1.6 content update and as it’s release date draws closer we can’t wait to see your responses to all the new improvements. We’ve been going through all the maps to give them a new fresh look.

 

Concept images of Abandoned and Quarantine.

 

These following two slideshows are in engine screenshots of the WIP lighting and textures!

(The foliage is still placeholder)

Here are some examples of the upcoming models.

 

Improved eyes for the player models.

 
 

The following screenshots are from the new WIP Killhouse course in the shootingrange.

 

The v1.6 update will contain these major features :

  • New animation system, improved running animation and a new crawling animation

  • More realistic eyes on the player models

  • Blood decals

  • New map : Turbine

  • Better lighting / realtime shadows

  • Performance improvements

  • Audio rework on all existing maps

  • A complete new revisit to the visuals of the existing maps

  • More players slots in Operations lobbies and many other improvements

  • New models for the AK12, and M16A4

  • New model for the watch, plus the option to have it on your underside of your wrist

  • New red dot sights, Aimpoint and PKA-S

  • Newly reworked and improved scopes

  • Equipment : Ammo box for support classes

  • A new killhouse course in the Shootingrange

  • Better support for WMR controllers

  • Improved AI and more additions to COOP


VR League - Dante Buckley Interview

The VR League sat down with Dante Buckley, creator of Onward and founder of Downpour Interactive to hear changed in Onward since the VR League season 2 finals and what he looks forward to in 2019!


Community spotlight.

 

ProTubeVR’s new force feedback recoil kit goes live on kickstarter! - ‘ForceTubeVR’

The ForceTubeVR features impact simulation/kick and rumble effects. It uses a proper wireless communication gateway which allows signal transmissions from computer or game console.

ForceTubeVR is already compatible with each of the following Hardware:
- HTC Vive
- Oculus Rift CV1, S and the future Oculus Quest
- Acer/Lenovo
- Samsung Odyssey
- Pimax 8k, 5k+

ForceTubeVR is likely to get future console HMD compatibility, however it will depends according to the crowdfunding results. We are here raising money on Kickstarter to step up on the industrial side and provide the best VR experience ever made.

Are you interested and would you like to help ProTubeVR make this product possible? make sure to pledge your part in their Kickstarter!


Merch Store.

Want to support us and get some Onward gear? check out our merch store!

Click HERE for the merch store.


This was the monthly sitrep for April!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Monthly Sitrep - March 2019

Monthly Sitrep - March 2019


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Hey guys, MrDeath here!

Welcome to our ninth sitrep!

In this sitrep we'll announce a quick and sudden ESL match, share some visuals of what you can expect in v1.6, talk about the current social gamemode in rotation and take a look at some recent videos from the community.


VR league season 3 kicks off in Katowice!

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This Sunday you’ll be able to watch the top 2 Onward VRML teams fight on the VR League event by ESL!

You will be able to watch Globochem and Beginners fight in the following links.
YouTube link - https://www.youtube.com/vrleague
Twitch link - https://www.twitch.tv/vrchallenger
Facebook link - https://www.facebook.com/VRLeague


The upcoming update v1.6 AKA “the pretty update”

Now that the Onward has established the majority of it’s core features, we’ll move onto the game’s next phase, which will be highly focused on graphics and visuals. We’ve been working and preparing for v1.6 for a long time now, and to give you an idea on where the game is headed, we are sharing some concept images our maps in this update.

We’ll not only be focusing on improving the overall lighting, but we’re going through all of the existing maps and making them more detailed and visually appealing. You can see the planned changes for Downfall, with terrain, foliage, and interior updates. An upcoming map called Turbine, is also featured below. It’ll be a medium sized map with a full scale dam for you to explore. You’ll be able to use stairs and elevators to enter the dam.

Note: Concept Images

We’re also continually improving and replacing the weapon models in game. Shown below is the new model for the AK12. This weapon features a new and helpful magazine with see through slots for easier ammo management. The weapons we’re going to be replacing and improving next will be the G3 and the G3 auto, M16A4, as well as the Commando 522.

If you missed our last sitrep, here are the major announced features for update v1.6!

  • New animation system, improved running animation and a new crawling animation

  • Blood decals

  • At least 2 new maps

  • Better lighting / realtime shadows

  • Audio rework on all existing maps

  • A complete new revisit to the visuals of the existing maps

  • More players slots in Operations lobbies and many other improvements

  • New models for the commando 522, AK12, G3, and M16A4

  • Newly reworked and improved scopes


Current social gamemode.

The current social gamemode is One in the Chamber! In this gamemode the player has to fight to survive with only one bullet in the chamber. If you miss, you will have to use your knife to kill your opponent. The last to survive wins the match!

This gamemode will continue to be playable until the tenth of March.

In a recent patch we reworked how social modes are rotated. Previously a social mode was always active, and the current mode rotated once every two weeks. Now, a new social mode will activate on the first Friday of every month, and last for ten days, before deactivating again. The time left until the next social mode, and the time left in the current social mode is displayed in game. This change was implemented to place more emphasis on our core game modes.


Community spotlight.


Mamut VR gunstock
reboot - ‘Mamut Apto’

Mamut VR reboots their Magnet Stock with 'Mamut Apto'!
Supporting Vive Wands and Oculus Rift Touch controllers with magnets on top, bottom or both, along with Valve Knuckles (top mount) and Oculus Quest Touch controllers (bottom).
Complete with Mamut's own designed injection molded plastic parts, carbon fiber tubes and Neodymium magnets. Production has started the 22nd of February, and shipment of pre orders are estimated for second half of April.

Get yours here.

 

Take a look at MantisVR’s new skit about the hand gestures of v1.5!

 

The Gaming Discourse reviewed the v1.5 update.

 

ProTubeVR’s new force feedback recoil kit goes live on kickstarter! - ‘ForceTubeVR’

The ForceTubeVR features impact simulation/kick and rumble effects. It uses a proper wireless communication gateway which allows signal transmissions from computer or game console.

ForceTubeVR is already compatible with each of the following Hardware:
- HTC Vive
- Oculus Rift and the future Oculus Quest
- Acer/Lenovo
- Samsung Odyssey
- Pimax 8k, 5k+

ForceTubeVR is likely to get future console HMD compatibility, however it will depends according to the crowdfunding results. We are here raising money on Kickstarter to step up on the industrial side and provide the best VR experience ever made.

Are you interested and would you like to help ProTubeVR make this product possible? make sure to pledge your part in their Kickstarter!
As of writing, the kickstarter isn’t live yet. To stay updated make sure to follow ProTubeVR’s twitter!


Merch Store.

Want to support us and get some Onward gear? check out our merch store!

Click HERE for the merch store.


This was the monthly sitrep for March!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Monthly Sitrep - February 2019

Monthly Sitrep - February 2019


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Hey guys, MrDeath here!

Welcome to our eighth sitrep! This sitrep post was put on hold for an extra week due the release of v1.5.

In this sitrep we'll talk about the release of update v1.5, what to expect in update v1.6, take a look at some of the recent videos from the community.


Free weekend on Oculus Home right now!

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Click here to try out Onward for free on Oculus Home.


Update v1.5 released.

We’ve just released the v1.5 update bringing you a bunch of new content. A new map, new gamemodes with respawns (for the first time), many new pickups (RPG, grenade launcher attachment, flare gun, colored smoke grenades, new gun models), and plenty of performance improvements and bugfixes.

You can find more information about the v1.5 update here.

If you have any feedback regarding the latest update, be sure to let us know in our official discord.
We’re still looking into balancing the m203 and rpg-7.


What can we expect in v1.6?

  • New animation system / running and crawling animations

  • Blood decals

  • At least 2 new maps

  • Better lighting / realtime shadows

  • Audio rework on all existing maps

  • A complete new revisit to the visuals of the existing maps

  • More players slots in Operations lobbies and other improvements

  • New models for the commando 522, AK12 and G3

  • Newly reworked and improved scopes


Community spotlight.


The Irish Guerrilla
showcasing the New ForceTubeVR

We're proud to announce that Onward will natively support ForceTubeVR !
The ForceTubeVR is a force feedback module featuring impact simulation/kick and rumble effects for a perfect recoil simulation and increased immersion for Onward.

 

In this clip, XdreadedmikeX takes the win by knifing a loud player in the new GunGame gamemode.

 

Take a look at the beautifully crafted video by Cam.b!


Merch Store.

Want to support us and get some Onward gear? check out our merch store!

Click HERE for the merch store.


This was the monthly sitrep for February!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Monthly Sitrep - January 2019

Monthly Sitrep - January 2019


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Hey guys, MrDeath here!

Welcome to our seventh sitrep! In this sitrep we'll talk about how game modes are going to be set up in update v1.5, a look back at 2018, and a look at some exciting stuff coming from the community.


A peek into update v1.5

We’re really excited about bringing new ways to play to Onward in v1.5, and in order to do so, we’re changing things up a little -

The PVP gamemodes that have been included in Onward since launch (Uplink and Escort) are now what we’ll be referring to as core gamemodes. Core gamemodes bring the classic Onward milsim-esque experience that our playerbase knows and loves, with tough and challenging gameplay tailored for players that want a hardcore experience. We’ve been working on a new core gamemode to add to that roster in v1.5 which we’ll give some more information about closer to launch of the update. This is the gamemode that we’ve previously teased, it’s a challenging objective based gamemode with respawns and we think you guys will really enjoy it.

Now that we’ve explained what core gamemodes are in Onward, it’s time to talk about the other end of the spectrum. Onward has always been a great provider of challenging and high-stakes gameplay, but we appreciate that from time to time our players would like to play a slightly more experimental and relaxed Onward experience (an example being the recent Spec Ops mode). We’ve been hard at work reworking the game to allow us to rapidly prototype and develop brand new gamemodes (including Free for All modes). These modes we’ve created are a little different than the core Onward gameplay, so we’re going to be dubbing these social gamemodes.

To support all these new gamemodes, and to ensure that the game doesn’t get divided too much amongst our playerbase, we’re moving to a rotating playlist-based approach for the social modes. The social option on the main menu will let our players play the new social modes, which will feature a different one on a bi-weekly basis (every 2 weeks). This will allow us to potentially introduce new modes in the future and make changes to the ones we have, based on player feedback.

The core option will feature the core modes (Uplink, Escort and the new respawn-based mode) and the co-op option will let users play the co-op VS AI Operations modes we currently have in the game.

The visuals in the video above are still work in progress.


A look back at 2018.

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The start of 2018

Update v1.1 arrived with multiple patches.

  • Added VR spectating for regular lobbies.

  • Added Desktop spectating for competitive lobbies.

  • Added the heavy soldier to Operations.

  • Expanded operations across all maps.

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JANUARY 10th 2018

We posted a infographic of what happened up util the beginning of 2018.

It can be viewed here.

 

May 26th 2018

Update v1.2 was released!

  • Improved the lighting.

  • Re-worked the inventory/equipment system, making items and weaponry shareable with your teammates. And giving much more freedom overall.

  • improved the anti-cheat.

  • Added TAR-21.

  • Replaced the M9, M1014 and G36c models with in-house created ones.

  • Added multiplayer free roam lobbies.

  • Updated to Unity 2017.3

  • Added two new maps, Bazaar(night) and Cargo.

  • Added dogtags on the lobby table as a tribute to fallen Onward player.

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June 14th 2018

Announced the VRML & ESL Invitational 2018. Ran by VR League (Oculus and ESL), in collaboration with VRML! Where the top 4 teams compete from the Round Robin stage of the ProTubeVR & VR Cover Championship.
Globochem left the battlefield as a winner!

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august 25th 2018

Update v1.3 was released!

  • New map : Abandoned

  • Bipods

  • Stun gun and Hack-able tablets

  • Drones

  • Improved the tablet models

 

september 2-3 2018

The Onward World Finals Invitational Qualifier was held in Leicester, UK. Where the four teams ranked 4 through 7 in the overall worldwide standings were invited to participate in a double-elimination bracket. This is where SMC Tactical has become the final Onward team to secure a spot at the grand final that will be held at Oculus Connect 5!

 

september 25-26th 2018

Downpour Interactive went to San Jose for the grand finals that were held at Oculus Connect 5.
The top 4 teams fought hard for first place and the VRML team Beginners took that spot after a very exciting play against Globochem!

After meeting tons of Onward fans and trying out several demos, we all went to the after party hosted by VRespawn where we got blown away by how awesome this party was set up.

Thanks to PooNanners and StealthShampoo AKA DJNICKY for making this possible!

 

october 27th 2018

Update v1.4 was released!

  • Added Spec Ops gamemode.

  • Added pistol attachments.

  • Added C4 .

  • Added Molotov grenade.

  • Changed the weapons to allow multiple attachments.

  • Reworked the UI.

  • Improved the SA80 model.

  • Revamped and improved the Subway map.

Downpour interactive team

Downpour has grown a lot since 2018 and we really think you'll like what we've been working on. Last year was a splendid year, and we look forward to an even more amazing 2019. We’re proud to have such an amazing community, Here’s to all of you!


Community spotlight.

 

Onward Rookie Bootcamp & AltspaceVR

A group of Onward league players have formed a community to help rookies get into the game. They have an active discord (Onward Rookie Bootcamp) where new players can ask for help and get training from experienced veterans. ORB put together a Rookie tournament to show off their new skills and get a taste of playing in a league match.

The Hive is a VR talk show, produced inside VR, and they are hosting the tournament inside Altspace, a great VR and 2D social platform. How will this work? A match will be streamed live and fed inside of Altspace. The Hive team have recreated the Onward map, Suburbia, in Altspace so the audience can join in VR, check out the map, and watch the live stream of the rookie tournament. SL33PY, TFH, and Nightfiree will be hosting and casting the tournament together with the help of other VR Master League casters and cameramen to bring you all the action, and explain the nuances of this tactical, squad-based VR FPS.

This will also be livestreamed, so people can watch a livestream of people in VR watching a livestream of people playing Onward. VR-ception much?!?

You can watch the tournament on The Hive VR’s YouTube channel or get into Altspace and join the live event as a part of the interactive audience.

 

Onward VR Master League season 7.

VRML is happy to announce Onward's 7th Season which is planned as such:

  • Jan 14th: Season Start

  • Feb 11th to 24th: Button Cup (1)

  • March 4th to 10th: All-Star Tournament

  • March 18th to 31st: Button Cup (2)

  • April 28th: Season End

  • May 4th-5th: Challenger Cup

  • May 11th-12th: Round-robin

  • May 18th-19th: Semis-Finals

Season will last 15 weeks (14 active weeks). With this planning, we're estimating that each teams "should" be playing 1 "repeat-match" (as much as possible) in their respective MMR range. The Button Cup was so much fun, having 2 in one season might allow for a "rematch".

For the All-star tournament we will have key league players creating their own rosters (can't pick a player from their team). We're hoping we can also have a "Rookies All-star Tournament" as well (in parallel). We're also thinking of bringing on new Onward game modes (for fun and promotion) during that event (if it's ready).


The future of Onward.

After we release update v1.5, we’ll immediately continue work on v1.6, which will be known as the ‘Pretty Update’.

The main features coming to v1.6 :

  • Better lighting

  • Workshop support

  • Ranking


Merch Store.

Many of you asked either for the possibility to buy an Onward shirt or to support us in a way, so we’ve launched an Onward merch store!

Click HERE for the merch store.


This was the monthly sitrep for January!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Update v1.5 delayed until January

Update v1.5 delayed until January

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Hey guys,

Firstly we want to apologize, because we know you’ve been patiently waiting for our v1.5 update. We want you to experience the update in it's best form, and for that to happen, we need a few more weeks to make sure the new gamemodes, new maps, performance improvements, and other content are polished and balanced. We will be moving our V1.5 release to January.

Downpour Interactive has grown a ton in the past few months, and we really think you'll like what we've been working on. We believe this update will have a little something for everyone.

We again apologize for the delay and thank you for understanding.

- The Downpour Interactive team


work in progress

It’s now harder to use nightvision during the day!

It’s now harder to use nightvision during the day!

It’s now easier to see at night with updated nightvision!

It’s now easier to see at night with updated nightvision!

Showcasing the flaregun!

Showcasing the flaregun!

Better hand interactions for weapons

Better hand interactions for weapons

Showcasing the RPG-7

Showcasing the RPG-7

Hand gestures

Hand gestures

work in progress


Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Monthly Sitrep - December 2018

Monthly Sitrep - December 2018

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Hey guys, MrDeath here!

Welcome to our sixth sitrep! In this sitrep we'll introduce you to three new Downpour Interactive members, talk about the upcoming release of update v1.5, Talk about the VRML WildCard cup and what’s to come to future updates of Onward.


Three new Downpour Interactive team members!

Brian

Hello, my name is Brian and I'm a programmer on the Downpour Interactive team. Prior to joining the team, I worked on Kerbal Space Program with Squad for two years, and I put in another two years at Valve Software. I have also been working on freelance projects since I was twelve, which...let's just say was a long time ago!

  • Favorite thing to work on in Onward?

I'm a general programmer, so I tend to wear whatever hat is necessary to get the job done. However, I particularly enjoy performance optimization - profiling and identifying areas that can be optimized is a lot like fine-tuning a car.

  • Which weapon in Onward do you like the most?

I am honestly a terrible shot, so I tend to lean on weapons that can spray and pray. I really like the MP5 because it can fulfill this role, but also flip to semi-automatic and accurately pick off targets at medium range.

  • What's your favorite game?

This is tough, I've played and enjoyed a lot of games, but I tend to highly value procedural content and replayability. This puts games like Path of Exile, Elite Dangerous, and No Man's Sky near the top of my list.

  • Which map in Onward do you like the most?

I enjoy the close quarters claustrophobic feeling evoked by maps like Cargo and Tanker. I particularly enjoy Tanker because it is set at night, which opens up more tactical possibilities.

  • What feature do you want to be added to Onward?

Due to my aforementioned questionable aim, I really like playing Operations cooperatively with my friends. I would like to see additional cooperative Operation modes that are more objective-based.

 

Orlando

Hey, my name is Orlando and I’m a 3D artist here at Downpour Interactive. I recently joined after working on Star Citizen/Squadron 42 for 2 and a half years.

  • Favorite thing to work on in Onward?

While I’ll predominantly be working on weapons, I enjoy making props and vehicles too! Any hard surface/mechanical modelling will grab my interest.

  • Which weapon in Onward do you like the most?

I’ve always been a fan of the FAMAS. Flashbacks to Metal Gear Solid and Snaaake, but it was Rainbow Six Vegas that cemented it as my go to weapon!

  • Whats your favorite game?

I tend to obsess over competitive multiplayer games, although that isn’t to suggest that I’m any good at them! For the past couple of years it’s been Rainbow Six: Siege and Overwatch. I do miss the days of Battlefield 3 though!

  • Which map in Onward do you like the most?

If I had to settle on one, it’d be Bazaar. A mix of close quarters and mid-long range engagements is where it’s at!

  • What feature do you want added to Onward?

More weapon customization (attachments, camo, etc) or vehicular combat

 

Thomas

Hello! My name is Thomas, and I'm a programmer on the Downpour Interactive team working on this great game! Before joining the team, I've worked at several small gaming startups and done freelance game development work on various projects.

  • Favorite thing to work on in Onward?

I really enjoy working on gameplay-related features not just in Onward, but in games as a whole. This includes new weapons, options, and other playable content.

  • Which weapon in Onward do you like the most?

I'm a fan of lighter weapons, so I like the pistols and grenades. If I had to choose one, it would be the C4 since there are a lot of ways to use it creatively and strategically.

  • What's your favorite game?

This is very tough to answer, but I prefer single-player games, with platformers and RPGs being my favorite genres. I also enjoy colorful, imaginative games that bring you into whole new worlds. It's too hard for me list a single favorite, but Paper Mario: The Thousand-Year Door, Super Mario Sunshine, and The Legend of Zelda: Ocarina of Time are among my favorites.

  • Which map in Onward do you like the most?

I love nature and lush environments, so Jungle hands down. Jungle really makes you feel like you're fighting in the wilderness, and the varied environment makes developing a game plan interesting.

  • What feature do you want added to Onward?

Vehicles, such as cars, tanks, and helicopters.

 

Update v1.5

Winter is coming, yet the recent cold weather didn't hold us back us from adding all the new features and applying the final touches to the upcoming v1.5 update.


The v1.5 update is just around the corner, and we have some spicy updates to share with you regarding its release. RESCHEDULED for a later date. The update will feature multiple new PVP gamemodes, a remodeled version of the AKS-74U, newly added RPG-7 and M203 under barrel 40mm grenade launcher, two new maps and many more additions and performance fixes!


Here’s a peek of what the hands will look like in v1.5!

work in progress

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work in progress


The future of Onward.

What is planned for future updates:

  • Better lighting

  • Workshop support

  • Ranking

  • A lot more!


VRML wildcard cup

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The conclusion of the Challenger Cup is on Sat, Dec 8th @ 2200 EST (0300 UTC Sun)! Tune in as Blaze & Legionnaires fight for a spot in the Winter Championships!!


Merch Store.

Many of you asked either for the possibility to buy an Onward shirt or to support us in a way, so we’ve launched an Onward merch store!

Click HERE for the merch store.


This was the monthly sitrep for December!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Onward Veterans' day Event - Free weekend on Steam store!

Onward Veterans' day Event - Free weekend on Steam store!

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CALL TO ARMS! Charity streaming event.

We're proud to announce we'll be partnering with Stack-Up.org, Offworld Industries, and Periscope Games to bring you a day of FPS action! Featuring Squad, Post Scriptum, and Onward, this Veteran's Day, Sunday, November 11, from 1 PM - 11 PM Eastern Time is our chance to give back to the veterans that dedicated their lives to service.

We’ll have a Free weekend this Weekend as well as a sale of 40% off!

Join us on the stream or Donate now! https://tiltify.com/+squad-up-4-stack-up/squad-up-for-stack-up-2018"

Stream AMA, Ask anything!

During the stream Dante will be doing a Quick AMA where he will be answering your Onward related questions.

Be sure to submit your questions in the google form HERE

Monthly Sitrep - November 2018

Monthly Sitrep - November 2018

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Hey guys, MrDeath here!

Welcome to our fifth sitrep! In this sitrep we'll talk about the release of update v1.4, CALL TO ARMS event announcement, Onward Merch store and what’s to come to Onward.


Update v1.4 released.

This update contains lots of new content and features! We gave the UI a fresh redesign, added several new pickups and features (C4, molotov, new pistol, pistol attachments), a new adrenaline-inducing gamemode named ‘Spec Ops’, reworked the Subway map to include new entrances for better map balance and more!

After releasing the v1.4 update, we decided to revert the update due the amount of issues it included. After working hard on fixing those issues, we re-released the update on Wednesday!


CALL TO ARMS! Charity streaming event.

stackup_org_calltoarms2018_v03.jpg

We're proud to announce we'll be partnering with Stack-Up.org, Offworld Industries, and Periscope Games to bring you a day of FPS action! Featuring Squad, Post Scriptum, and Onward, this Veteran's Day, Sunday, November 11, from 1 PM - 11 PM Eastern Time is our chance to give back to the veterans that dedicated their lives to service.

Join us on the stream or Donate now! https://tiltify.com/+squad-up-4-stack-up/squad-up-for-stack-up-2018"


Merch Store.

Many of you asked either for the possibility to buy an Onward shirt or to support us in a way, so we’ve launched an Onward merch store!

Click HERE for the merch store.


The future of Onward.

We’re still working hard on getting new content out for you to enjoy. We’re planning on releasing the next update before we approach the end of this year!

What is planned for this update:

  • At least one new gamemode (which will be an objective based respawn gamemode)

  • RPG

  • M203 40mm grenade and launcher with the option to use smoke rounds

  • Better hands models and animations

  • Big performance boosts

  • We’ll be updating to Unity version 2018

  • Two new maps (you might want to bring some warm clothing!)

Things to expect later:

  • Better lighting

  • Workshop support

  • A lot more!


This was the monthly sitrep for November!

If you have any tips or suggestions for improving this series, let me know! You can contact me on either : RedditSteam discussions or the Discord

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.

Dev Blog #2 Motion Controllers

In this Dev Blog video, I am showing motion controller integration in Onward. Onward is a new tactical first person shooter game being developed for virtual reality head mounted displays. Players will use coordination, strategy, and skill to complete objectives in 6v6 online modern infantry combat.

Dev Blog #1 Hello_World

Onward is still a work in progress, stay tuned for more info and gameplay in the coming weeks!  

Also, watch this video in 1080p.